UM Research Team Develops “Cakralingo,” a Digital Language Learning Platform for Teachers and Students

UNIVERSITAS NEGERI MALANG, Indonesia – A research team from Universitas Negeri Malang (UM) has launched an innovative digital platform designed to revolutionize English language learning. Named “Cakralingo,” the platform is a digital language lab that serves both teachers and students across all levels of education.

Unlike traditional learning tools, Cakralingo is built as a User-Generated Content (UGC) website, allowing users to create, share, and access a wide variety of learning materials—from text and audio to videos and app-based content.

Cakralingo empowers its users to design, modify, and organize content based on their specific needs, themes, or difficulty levels. Thanks to its UGC model, uploading and downloading diverse materials in multiple formats is simple and intuitive.

The project is led by Prof. Yazid Basthomi and includes team members Mochamad Nasrul Chotib, M.Hum., a lecturer from the Department of English, FS-UM, along with two doctoral students, Falentinus Ndruru and Mala Rovikasari. The research is fully funded by Universitas Negeri Malang under the 2025 Community Partnership Program (Program Kemitraan Masyarakat or PKM) and collaborates with partner schools SD My Little Island and SMP National Leader School.

In a recent statement, Prof. Yazid emphasized the platform’s core mission: “We want Cakralingo to be more than just a ‘stop-and-go’ website. Our goal is to foster positive and sustainable engagement through learning materials created by the users, for the users.”

Prof. Yazid Basthomi

Cakralingo aims to build an active and supportive community by functioning as a Digital Learning Laboratory (DLL). It incorporates gamification elements such as reward points, stars, and leaderboards to make learning interactive and enjoyable. The platform is designed to help teachers and students develop their potential in three key areas:

  • Creative: Enabling users to create tailored learning materials at various levels and formats.
  • Communicative: Fostering an active user community that encourages mutual support.
  • Recreational: Using fun, game-like features that motivate without overwhelming users.

Prof. Yazid also addresses feedback from educators: “We fully agree with the teachers who emphasized avoiding a ‘system-addict’—where users only download without contributing back to the community. Cakralingo is designed for shared growth.”

Currently, Cakralingo is in the testing and content development phase. In the future, the platform aims to expand beyond English to include other languages, particularly the diverse local languages of Indonesia, unlocking their potential through ongoing community and academic partnerships.

For more information on the Cakralingo platform and related research, interested readers may visit our official media partners, kapanlagi.com and fimela.com.

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